Twelve situations. One question.
Scenario Cards are live — two interactive decks for the client who can't start the conversation
This month's issue argued that you have to sort the shame before you build the support network — that a client convinced they don't deserve anyone's help won't reach for anyone, no matter how good the map is.
Scenario Cards are the other half of that. They put a young client inside a situation they may already be living in, and ask what they would actually do. Look at what the choices come down to: telling someone, or handling it alone. That fork is on nearly every card in the deck, which is not an accident.
The client reads the situation, picks what they'd do, and sees where that choice tends to lead. The other three outcomes stay closed until they've chosen, so the decision stays real. No option is the correct one — every choice carries something, and that's where the conversation starts.
Addiction & Mental Health
Both editions are open to anyone signed in, on either plan. This is the first theme, and I wanted everyone to be able to run it with a real client before deciding whether the format belongs in their practice.
Scenario Cards — Kids Edition
Interactive · Ages 5 to 12 · Use in session · Laptop, tablet, or phone
Twelve situations written to be read aloud together. Parents fighting in the kitchen. A parent who won't get out of bed again. Police outside the house. A secret they've been asked to keep. A parent coming home from rehab while everyone else celebrates. Each card carries a watercolour illustration, four things the child might realistically do, and a discussion prompt that moves it from what happened to what it means.
Open the Kids deck →Scenario Cards — Teen Edition
Interactive · Adolescents · Use in session · Laptop, tablet, or phone
The same twelve territories, written sharper and assuming more. A parent relapsing after eight months sober. A sibling asking to be covered for. Holding the household together while a parent is in treatment. This edition includes the harder cards — witnessing violence at home, and an overdose — written plainly rather than graphically, and built to be worked through with you rather than handed over.
Open the Teen deck →How it runs in session
Seven more themes are behind this one. Family & Home. Feelings & Coping. Identity & Self. Peer & Social. School & Authority. Siblings. Transitions. Each in both editions, all written and illustrated, releasing into the member library as the interactive versions are built.
The printed decks
All sixteen decks are available now — for the table, and for the room.
Eight themes, Kids and Teen editions
The interactive version does what a screen does well — one client, one clinician, quick to reset. The printed decks do what paper does better: cards going round a table, a client holding the one they picked, and no device between you and the person across from you.
- Portrait cards on laminated stock, wet-erase, rounded corners
- Illustration and caption on the front, situation and choices on the back
- Outcome reference sheet you keep, so you decide when to share it
- Keywords and a colour bar on every card for grouping across decks
- Wholesale pricing on larger orders for caseloads and programs
Membership covers the resource library. The shop is separate — those are individual products, and members get 20% off.
Call or text 988 (Suicide & Crisis Lifeline) · Text HOME to 741741 (Crisis Text Line) · findahelpline.com
Scenario Cards are clinician-facilitated reflection tools for use alongside treatment. They are not assessments or screening instruments, produce no score, and are not intended for standalone or self-directed use. Outcomes describe what tends to follow a choice — they are conversation starters, not predictions or recommendations.